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Can anyone help me de-spaggettify my hub, I am at level 12 (the blueprint shape one) but I already have a segment of my factory for that (and also the level 13 shape), I thought it was looking a bit too clutterred but I dont know how I would fix it and it is starting to be an issue
Edit: I also added what shapes I am delivering to the hub
(Edited by Slicethemic)
Someone probably can make this more better
This wiki is dead ngl
How can i build the shape --Ru----:Ru--RuRu ?
https://viewer.shapez.io/?--Ru----:Ru--RuRu
Empty corners required to associate low layer and higher layer quadrants, so how to resolve 3 quadrants on the same higher layer 🤔
Looks like there is a rule like "if the top layer has more than 2 quadrants above nothing and there is no superposition, then the shape is infeasible"
(Edited by Nopnop77)
What do you think
(Context for inputs)
Triple paint & stack!
Size: 7x13
This is the machine to make one layer. It has 8 inputs for each color, and 2 for each shape in top right corner.
(Edited by Jentl Antheunis)
yes
no
maybe
26 Votes in Poll
I've been making small prepainted shape maker puzzles on the dlc, you should check it out! The shapez logo one is "CbRwCbRw:WgSgWgSg"
I have belts on 22.3, but HUB receiving only 20.
How to fix this issue
What will it look like when released?
Ickrolled
Dont understand the joke? the shape looks like an r, put it together it makes rickrolled (no problem buddy.)
(Edited by WhoGotVectored)
How can i make light blue dye?
How much storage does the game take up?
This isn't just conjecture. I've done experiments to back this up.
You can clearly see here that my belts' throughput is 4 items per second. But when I try to cram more than 4 items per second through the mergers, they take up to 5 items per second.
I decided to take it a step further. The hub accepts up to 16 belts of input, which in my case would be a maximum of 64 items per second. Yet, this screenshot shows me delivering about 80 items per second.
Here's what my setup looked like at the hub:
Do with this information what you will.
Can som1 help with an efficient design for this level?