Balancing the load across several belts is deceptively complicated. It's easy as a novice to think that if you just cover your belts with as many balancers as possible that you'll get an even loading, but that doesn't work.
Getting it right can be tough. There are many resources out on the internet to help with this, especially since designs for other factory games such as Factorio and Satisfactory will likely work for Shapez.io too. This page is a collection of designs specifically for Shapez.io rendered in images large enough for you to see and reproduce.
Do you need to balance belts?[]
Belt balancers are needed when multiple belts need to handle potentially uneven inputs or outputs. This arises in most factory games due to differing rates of production and consumption of different resources by different machines and operations - sometimes with differing priorities. This is much less of a concern in Shapez, due to the infinite nature of resources, the fixed rate of each machine, and the small number of final outputs.
As long as belts all serve the same number of machines (input and output), they will be balanced automatically. When belts do not serve similar numbers of machines, it is often easier to add or remove machines from the odd belt out than to introduce a complex balancing mechanism that impacts all other belts. To fix the prior balancing example, for instance, simply add additional extractors to each of the lower lines. As such, belt balancing is essentially optional in Shapez, though it may be useful for large factories or challenge builds trying to minimise Trash use.
Table[]
1 output | 2 output | 3 output | 4 output | 5 output | 6 output | 7 output | 8 output | |
1 input | ||||||||
2 input | ||||||||
3 input | ||||||||
4 input | ||||||||
5 input | ||||||||
6
input |
External links