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Disclaimer[]

***SPOILER ALERT***

If you do not want to spoil the fun of getting to figure out your own efficient designs, DO NOT PROCEED.

Otherwise, if you're having troubles figuring out how to make your designs or want to compare your own to the ones below, then feel free to proceed.

ALSO, if you think you have a something to add or change, you may do so in this area as well.

Stacker/Color Mixer[]

2- Shape Stacker/Color Mixer[]

5x2 (5x10 mixer) (5x16 stacker) Can stack shapes side-by-side

for stacking upwards use 6x2 design.

5x2 mixer
6x2 (6x10 mixer) (6x16 stacker)
6x2Stacker
5x4
Shape Combiner
4x5
Cap2ture
3x6 (3x30 mixer) (3x48 stacker)
3x6Stacker

Level 11 Builds[]

8x2
8x2 mixer level11
6x3
6x3 mixer level11
5x4
5x4 mixer level11
4x5
4x5 mixer level 6

3- Shape Stacker/Color Mixer[]

9x2
9x2 - 3 colors
Can stack shapes side by side

for stacking upwards use 10x2 design

10x2
10x2 3-shape Stacker
8x3
8x3 3 shape stacker
5x5
5x5 triple mixer
4x6
4x6 paint mixer

original probably by uıǝʍɥɔsɹǝǝW on discord

4 wide mixer array

in usage

Level 11 Builds[]

13x2
3-shape stacker 13x2 by Aurel60

4- Shape Stacker[]

4x10
4x10 4 shape stacker

probably original? design by Hypermobile / Kiwi

6x6
6x6 4 Shape Stacker

probably original? design by freact

15x2
15x2 4 Shape Stacker

probably original? design by freact

Painter[]

Single Painter[]

6x2
Screenshot 2020-11-19 at 02.31
4x4 (GodlessDeveloper)
4x4 painter (dark)
Can have inputs and outputs going either left to right, right to left or any mixture of the two
4x4 (Terry Iyou)
Shapez-painter
7x14

Level 11[]

8x2
Painter 8x2 by Aurel60
5x4
Shape painter1

Double Painter[]

6x3
Doublepainter6x3

6x3 Stackable

5x4
5x4 double painter by jwolfie78

5x4 double painter by jwolfie78

6x4 (Without Compact Splitters)
DoublepainterCompactless6x4

6x4 Stackable without Compact Splitters by Vystel

9x3 (Without Compact Splitters)
DoublepainterCompactless9x3

9x3 Stackable without Compact Splitters by Vystel

Full array[]

7x10
Painter array

7x10 double painter array by Alex_x90#5041 on Discord

Quad Painter[]

8x5
Screenshot 2021-03-19 at 08.08
Same-ish design like the one below but i didnt know that this was a design already
8x5
8x5 quad painter module

8x5 Quad Painter - you can do this without the gaps to make it look nicer, but it will cost you more blueprint shapes.

7x7
7x7 Quadpainter
7x7
7x7 quad painter

Shape input and output both on the same path but not the same line by MaxBolBas

6x10
Note that color inputs are flipped when hitting painter - As indicated by the matching A, B, C, D labels.
Note: color inputs are flipped when hitting painter.

Cutter[]

Half Cutter[]

Keeping both halves[]

5x4
5x4revised

Submitted by GhostieFans

5x4
5x4v2

Submitted by JustANobody2107

7x2
Cutter 2x7

Submitted by Kittekattus

Keeping right half[]

4x2 - 2x7
Half cutters

Quad Cutter[]

9x4
Quad cutters

different output layouts by MaxBolBas

8x4
8x4 Quadcutter
6x6
Quad cutters 6x6

Main variants by MaxBolBas

5x7
5x7 quad cutter

variant by MaxBolBas

6x3
6x3 quarter cutter

Cutting and Merging[]

8x9 all halves
Rotator-things




  1. Right half
  2. Left half
  3. Bottom half
  4. Top half
Blueprint String:

>>>7AA4a2BmBAYDAbAIiQCDAOhuAAkQQkjmACJgBYYAYmAEhgASSAemADJEByI4ACmAAwwAJR1gAKhbAADIgCMPAEzBYAFkQA2RAHYeADmABoYAC5EAAUQBBHgCEKwAMJiAIlIBiiAOI8AEoOAASTEAKSkABUQARWAAIGAAJRVgABVEADVEAHUAYHiADSNgAC1EAAMeAENkgCMHAGMxABMpADMeAHNkgAsAgEsxACspAAceAEdkgCdkgBdEADceAHdkgA8igC9EAACeAEDkgCCHAGCxABCpADCeAHDkgAiAgEixACipAAS44ABE5IAJOSABTEAA0vLAADpyQAGUUAFmIAANiAAbYgAIPYADj2AAC4gAIs8ABLyQAy2IACtSABriAA6zwABtFACbYgAW1IAAeIACHPAARw4ACeIABniAA5zwABcBABXiAAD4gAI88ABPyQAz2IAC9SABviAA7zwAB9FACfYgAX1JQMkANRQWCweLxSioRAIWAAcChAAgAgAoRAABB4SGSACRkgBkMQAFCkADQeBhkgAMIoATDEACwpHhiPhkmRKExYBxiJxkvwhJJYLJiHJkspYJAxOpWFpiNpkgZjABOMRmVjmKFWZL2ShuWDuKFeZL+IRhWCuoA<<<


Assemblers[]

Assembler factories consist of a combination of only cutters and stackers and are capable of producing one or more complex shapes. Examples are full windmills, 1/4 + 3/4 shapes, double rate diagonals, and a factory for producing every basic shape from a shape that is made from quarters of all the shapes.

Windmill[]

A windmill shape is this: WuWuWuWu

Windmills do not occur naturally in the game, and have to be made. Half windmills and quarter windmills can be found. To make windmills you have to use cutters and stackers. RuRuWuWu shapes are the only half windmills that spawn naturally.

1-Windmill Piece[]

Remember you need a total of 4 input belts to produce a full output belt

11x4 (1 in, 0.125 out)
1 peice windmill 11x4
1 peice windmill 11x4 full array
12 x 2 (1 in, 0.0625 out)
12x2 1pc Windmill Maker


2-Windmill Piece[]

You need 2 input belts to produce a full bet of output

8x2 (2 in, 0.125 out)
2 peice windmill 8x2
5x4 (2 in, 0.125 out)
5x4 2 peice windmill
4x4 (1 in, 0.125 out)
4x4 2 peice windmill
6x3 (1 in, 0.125 out)
Windmill

Input Must have 2 Windmill Pieces on the Top left and Bottom Left of shape.

example of usage:
Windmill array

Windmill Array

Level 11[]
8x2 (1 in, 0.125 out)
WH 8x2

Windmill from halves

7x4 (2 in, 0.125 out)
Windmill maker 7x4

Throughput constrained by merger, one input must be pre-rotated by 180°

example of usage:
Windmill-Star array

Windmill/Star array by MaxBolBas

Complex Shapes[]

Blueprint maker[]

A blueprint shape is this: CbCbCbRb:CwCwCwCw

The shapes are used when pasting a copy. Bottom layer shape can be found in the world naturally or made.

Using Natural Shapes[]

6x9 Tile
6x9

6x9, premade shapes

10x6
BP maker 10x6

Uses premade (found) shapes.

BP maker 2

Array by MaxBolBas (also Absolute_Human on reddit)

2x25
2x25 BP maker
33x11 (Full design)
Sem título

Double painter full array design by Anntauri

10x28 (Full Design)
10x28blueprint

10x28 blueprint maker by Guangdengguan

Making Shapes[]

7x8
Bluprint Base Maker
15x12
Shapez

Redesign by Kjur

You can stack it next to each other,

but belts and tunels on left are temporary, so skip those, while stacking (shown here for better visibility)

Logo Maker[]

A logo shape is this: RuCw--Cw:----Ru--

Warning!! This is the ultimate spoiler! Do not proceed if you like to have fun playing the game by yourself!

16x4
4x6logomakermaxbolbas

An old example of such build using painted white circles. Made before the wires update fixed stacker behavior. By u/Absolute_Human

Link
16x4 with painting (or 14x4 minimized)
4x16 Logo Maker

Was the most compact before the wires update. by u/raynquist

Link
13x4
13x4 Logo

Probably the most compact post wires update. by u/Kahyxen

Link
12x4
4x12 Logo 2

Can accept both full circles and bottom halves. Finalized version by MaxBolBas (u/Absolute_Human), original idea somewhere from discord

Link
9x8 (8x8 if compacted)
9x8 Final Shape Maker

original by u/DrewTuber (also worked before the wires)

Link
11x6
Logo 11x6

by MaxBolBas (u/Absolute_Human)

First posted here
16x6 with color mixing and painting
Logo with Color Mixing and Painting (16x6) by PHO
Tiling 8 of these modules produces a full belt of output. For inputs this takes full belts of red, green, blue, RuRuRuRu, and --CuCu-- (the upper half can be anything as that is discarded).
15x8 with painting (double)
15x8 double logo maker

Using minimum paint and shapes by MaxBolBas (u/Absolute_Human)

Link

Logo Shape Makers Without Quad Cutter[]

20x3
Logo maker designed by Jenkins07.
20x3 logo maker

A bit long but incredibly thin.

26x5
Logo Maker Designed And Made By AstroTheRandom011. Inspired By The 16x4 Maker. Uses No Quad Cuts.

Screenshot 2021-02-06 at 4.14
9x17
Logo Shape Maker By AstroTheRandom. He Tried but most likely used a wee bit too much space.
Screenshot 2021-02-07 at 5.00

Logo-Maker-No-Quad-Cut-2021
Usage Of Logo Maker:

Rocket Shape Maker[]

A rocket shape is this: CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw

It is very useful for upgrades and unlocking freeplay, but it is very hard to make. Here is some help.

12x7
Untitled

Credit to Harmen Mulder. Uses (from top to bottom) CbCuCbCu, Sr(random quadrant)SrCr, and CwCwCwCW.

15x4
15x4 rocket

uses red half stars (by MaxBolBas)

18x4
18x4 rocket (min red)

uses particular found shape painted red and unpainted dummy shapes (by MaxBolBas)

22x12 with paint mixer
22x12 rocket shape maker

Includes color mixing and painting, based on the 15x4 design. Will require some copy paste to get all of the tunnels to work. Tiles to the right; 8 will require 3 belts of full circles, 3 belts of red, 2 belts of blue, 1 belt of green and 1 belt of bottom half star.

Purple Shape and White Star Maker[]

This shape is this: CpRpCp--:SwSwSwSw

These shapes are used for upgrading in later levels. One alternative is to use a blueprint maker but with premade purple and premade bottom shape.

18x5
Purple Shape and White Star (18x5) by Spartelfant

Purple Shape and White Star (18x5) by Spartelfant

Tiling 8 of these modules produces a full belt of output. For inputs this takes full belts of red (2x), green, blue (2x), SuSuSuSu, and CuRuCu-- (the empty corner can be anything as that quadrant is discarded).
17x5
Purple Thing and White Star (17x5) by PHO
Tiling 8 of these modules produces a full belt of output. For inputs this takes a half belt of green, and full belts of red, blue, SuSuSuSu, and CuRuCu-- (the empty corner can be anything as that quadrant is discarded).
11x4
Purple shape maker
6x5
6x5teardrop

Submitted by JustANobody2107


Martian Logo (Level 18)[]

The martian face to reach Level 18 (9 x 11) Sg----Sg:CgCgCgCg:--CyCy--

Martian (Level 18)

Smart factories[]

Factories that uses filters to perform selective actions.

Filter
Universal Mixer
SmartMixer

Smart mixer by nabbydude#6396, Geo#8488, and Alex_x90#5041 on discord.

SmartMixerWires
Shape selector
Selector
SelectorWireLayer
2 layer stacker
Stacks into 2 layers when normally a stacker would stack them into 1 layer
Such as logo shape
The top input is considered the top layer
The bottom input is considered the bottom layer
The middle input is junk pieces that end up being trashed.
Top output is "top" layer
Bottom output is "bottom" layer.
This example outputs left and right halves of target shape. If one half of output shape is 2 layers and the other half is 1 layer then the half that is 1 layer will be output at the top output if it belongs in the upper layer and will be output at the lower output if it belongs to the lower layer. The 2 layer half will use the remaining output belt.
If shapes can be stacked into 2 layers normally then the 2 input shapes are ouput unchanged.
The actual final stack of 2 layers not shown.
In a everything machine this outputs up to 2 of the final 4 pieces that can be stacked sequentially top to bottom for final 4 layer shape.
Warning my design is not fully tested. Use at own risk.
2 layer stacker
2 layer stacker wires 1
2 layer stacker wires 2
2-layer stacker example
4 belt output
Everything machine
Everything machine schematic

See also: Efficient Designs#Everything Machines

Overflow Gates[]

Wires Update allows use of filters which is generally superior to using overflow gate logic.

Storage units prioritize the top output lane. If the top output belt becomes blocked/backed up then it will start using the lower belt.

Overflowgate

This can be exploited in useful ways. Here is a painter than will output uncolored shapes if no pigment is given.

Pigementless painter

If no pigment is given then the painter shape input belt backs up. This causes the overflow gate to output unpainted shapes using the other path bypassing the printer. One problem with overflow gates is that they stop working as desired if your belts backup for reasons other than what you intend. To avoid this you can add these to prevent belts from backing up.

Prevents line backups

Here is an example of a universal colour mixer

Universal color mixer2

Other Designs[]

Rotate one shape[]

If you have upgraded one and not the other this will help divide it up and avoid a speed loss. This is not necessary when rotator and belt are at same speed.

Efficient Rotator CCW

If you want full shapes made from two left and two right halves:

Cutter-merger columns

Combines left and right halves to themselves (by MaxBolBas)

Combined factory example[]

Example of multiple-designs combined to make a shape.

Multiple Designs Example

Everything Machines[]

Share your everything machine here with the template:

Overlap size length x width
Creator of machine Physical Wires Inputs Efficiency
Length & width and image of physical Length & width and image of wires State what items go in which belts Overlap size in square units divided by how many belts outputted divided by how many belts of input turned into a decimal

Can be found with

Helpful vocab:

  • overlap size: pretend everything is on one layer. If you find the size of the machine on that imaginary layer, you will get an overlap size
  • physical/wires: physical has white (or black with standalone) background and you can place belt, balancer, etc. In wires the background is green and you can place wires, wires crossings, etc.

If you don't know how to format table, find size, or find rates, just post pics in the comments

See also: Everything Machines

Efficient Design (painter 5x4 repeatable)[]

Painter(5x4)

The pattern is repeatable and tunnel tier doesn't affect it

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